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	<title>Plugimi &#187; Other work</title>
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	<link>http://blog.plugimi.com</link>
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		<title>BioLogic</title>
		<link>http://blog.plugimi.com/2009/04/04/biologic/</link>
		<comments>http://blog.plugimi.com/2009/04/04/biologic/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 16:52:26 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Other work]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=551</guid>
		<description><![CDATA[
I&#8217;ve just had the great pleasure of being a juror for the art exhibition BioLogic: A Natural History of Digital Life at this year&#8217;s SIGGRAPH in New Orleans. 
Applying scientific methodology like peer-reviewing to something as subjective as art was definitely an interesting experience, with all the good and bad things that come with democracy. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/saschapohflepp/3400438021/" title="Untitled by saschapohflepp, on Flickr"><img src="http://farm4.static.flickr.com/3544/3400438021_751b4e54be.jpg" width="500" height="341" alt="" /></a></p>
<p>I&#8217;ve just had the great pleasure of being a juror for the art exhibition <a href="http://www.siggraph.org/s2009/galleries_experiences/biologic_art/">BioLogic: A Natural History of Digital Life</a> at this year&#8217;s SIGGRAPH in New Orleans. </p>
<p>Applying scientific methodology like peer-reviewing to something as subjective as art was definitely an interesting experience, with all the good and bad things that come with democracy. I&#8217;m sure that we&#8217;ve managed to put together a great show that will be much unlike the previous ones and intriguing for a wide range of people. Many thanks to Elona Van Gent, who&#8217;s the chair of the show for the invitation and to the other jurors for making this so pleasant.</p>
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		<title>Social Collider</title>
		<link>http://blog.plugimi.com/2009/03/19/social-collider/</link>
		<comments>http://blog.plugimi.com/2009/03/19/social-collider/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 16:02:24 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Great]]></category>
		<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=540</guid>
		<description><![CDATA[Launched yesterday: Social Collider, in collaboration with Karsten Schmidt aka Toxi/PostSpectacular as part of Google&#8217;s Chrome Experiments.

The term &#8217;social collider&#8217; mapped just after launch&#8230;
The Social Collider reveals cross-connections between conversations on Twitter.
With the Internet&#8217;s promise of instant and absolute connectedness, two things appear to be curiously underrepresented: both temporal and lateral perspective of our data-trails. [...]]]></description>
			<content:encoded><![CDATA[<p>Launched yesterday: <a href="http://socialcollider.net">Social Collider</a>, in collaboration with Karsten Schmidt aka <a href="http://postspectacular.com/">Toxi/PostSpectacular</a> as part of Google&#8217;s <a href="http://www.chromeexperiments.com/">Chrome Experiments</a>.</p>
<p><a href="http://www.flickr.com/photos/toxi/3366683772"><img alt="" src="http://farm4.static.flickr.com/3645/3366683772_8959ceebec.jpg" class="alignnone" width="500" height="375" /></a><br />
The term &#8217;social collider&#8217; mapped just after launch&#8230;</p>
<p><em>The Social Collider reveals cross-connections between conversations on Twitter.</p>
<p>With the Internet&#8217;s promise of instant and absolute connectedness, two things appear to be curiously underrepresented: both temporal and lateral perspective of our data-trails. Yet, the amount of data we are constantly producing provides a whole world of contexts, many of which can reveal astonishing relationships if only looked at through time.</em></p>
<p><a href="http://www.flickr.com/photos/toxi/3367360159/"><img alt="" src="http://farm4.static.flickr.com/3447/3367360159_8fac9c36bf.jpg" class="alignnone" width="500" height="375" /></a><br />
&#8230;and the same search term 16 hours later</p>
<p><em>This experiment explores these possibilities by starting with messages on the microblogging-platform Twitter. One can search for usernames or topics, which are tracked through time and visualized much like the way a particle collider draws pictures of subatomic matter. Posts that didn&#8217;t resonate with anyone just connect to the next item in the stream. The ones that did, however, spin off and horizontally link to users or topics who relate to them, either directly or in terms of their content.</p>
<p>The Social Collider acts as a metaphorical instrument which can be used to make visible how memes get created and how they propagate. Ideally, it might catch the Zeitgeist at work.</em></p>
<p>Give it a go at <a href="http://socialcollider.net">http://socialcollider.net</a> and follow <a href="http://twitter.com/socialcollider">@socialcollider</a> on Twitter for updates. There&#8217;s also a <a href="http://www.flickr.com/groups/socialcollider/">Flickr-pool</a> for your screenshots. Happy colliding!</p>
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		<title>Long Now London with Stuart Candy</title>
		<link>http://blog.plugimi.com/2009/03/11/long-now-london-with-stuart-candy/</link>
		<comments>http://blog.plugimi.com/2009/03/11/long-now-london-with-stuart-candy/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 20:22:07 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Other work]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=511</guid>
		<description><![CDATA[We&#8217;ve just announced this and you&#8217;re invited&#8211;
Stuart Candy is a multimedia futurist at the Hawaii Research Center for Futures Studies in Honolulu and the first Research Fellow of the Long Now Foundation in San Francisco. A pioneer in so-called &#8220;guerrilla futures&#8221;, both his widely read blog the sceptical futuryst and his PhD research at the [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve just <a href="http://www.meetup.com/longnowlondon/calendar/9933116/">announced</a> this and you&#8217;re invited&#8211;</p>
<p><em>Stuart Candy is a multimedia futurist at the Hawaii Research Center for Futures Studies in Honolulu and the first Research Fellow of the Long Now Foundation in San Francisco. A pioneer in so-called &#8220;guerrilla futures&#8221;, both his widely read blog the <a href="http://futuryst.blogspot.com/">sceptical futuryst</a> and his PhD research at the University of Hawaii at Manoa are about the communication of foresight through the design of future-evoking situations and artifacts. In 02006, with colleague Jake Dunagan (now at the Institute for the Future), he started FoundFutures, a public art initiative devoted to making future scenarios experientially available in everyday life. Late last year, Stuart served as Game Master for the worldâ€™s first massively multiplayer forecasting game, â€œSuperstructâ€, and he is currently leading development of a public alternate reality game about pandemic influenza hitting Hawaii.</em></p>
<p>March 16th at Demos, 19h. Free but limited capacity, please RSVP on <a href="http://www.meetup.com/longnowlondon/calendar/9933116/">Meetup</a></p>
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		<title>Export to World feedback</title>
		<link>http://blog.plugimi.com/2008/08/16/export-to-world-feedback/</link>
		<comments>http://blog.plugimi.com/2008/08/16/export-to-world-feedback/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 03:01:47 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Insights]]></category>
		<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=434</guid>
		<description><![CDATA[In recent weeks, I&#8217;ve had the chance to show Export to World to a range of audiences, first on stage with Linda at an excellent reboot 10 in Copenhagen, for which we revisited our findings and added a few new ones. More recently at the design studios of Sony and Nokia in Los Angeles. A [...]]]></description>
			<content:encoded><![CDATA[<p>In recent weeks, I&#8217;ve had the chance to show <a href="http://www.exporttoworld.net/">Export to World</a> to a range of audiences, first on stage with Linda at an excellent <a href="http://www.reboot.dk/">reboot 10</a> in Copenhagen, for which we revisited our findings and added a few new ones. More recently at the design studios of Sony and Nokia in Los Angeles. A few ideas that came from this:</p>
<p>The truly interesting (and unexpected) moment for this project was when we put the objects outside to take photos for the documentation. On the pictures, the objects give a bizarre, almost photoshop-like impression, which we attributed to the fact that they had been modeled after a real object. Now they somewhat visually collided with their origins and produce the mentioned effect. In fact it was so strong that some didn&#8217;t believe they were physical objects at all when captured on a photo.</p>
<p><a href="http://blog.plugimi.com/wp-content/uploads/2008/08/exportresume1.jpg"><img src="http://blog.plugimi.com/wp-content/uploads/2008/08/exportresume1.jpg" alt="" title="exportresume1" width="500" height="335" class="alignnone size-full wp-image-432" /></a></p>
<p>Unintentionally, we applied a similar technique as the artist and photographer <a href="http://www.thomasdemand.de/">Thomas Demand</a>, who takes photos (mostly with historic background but somewhat lesser-known), recreates the scene in paper and takes a photo again which becomes his artwork. However, there is a significantly different twist to our result, which is that it also reflects on the way that virtual environments like games or any kind of simulation imitates physical reality, in this case to the point where some even feel uncomfortable.</p>
<p><a href="http://www.nearfuturelaboratory.com/about/julian-bio/">Julian Bleecker</a> added a whole new perspective to that when he remarked that these photos are somewhere uncannily &#8220;between heaven and hell&#8221; for him, and that especially the compression artifacts on some of the textures, which make it thinkable that one day even what we consider to be real might become subject of the paradigms of the digital in such ways that effects like this might appear. Another interesting idea from Julian and his colleagues at Nokia was that of our project as a magnifying glass for data, since the models we extracted were initially impossibly small.</p>
<p>More along the lines of the collision of real and virtual, in terms of aesthetics, were some of our ideas for our talk. It somewhat appears as if there is an increasingly lively interchange between the realms of the simulated and the simulation which has a noticeable effect on how objects are designed or portrayed.  A great example would be BMW&#8217;s recent M8 Hommage Car, which by a friend on first glance was mistaken for an exported object from Second Life. Another example is the BBC&#8217;s Igglepiggle show, which for me was in fact one of the first media products to give me a hard time in figuring out whether it was computer animated footage or live action video. It turned out to be the latter, but resulted in five minutes of uncertainty and was only confirmed <a href="http://www.dailymail.co.uk/news/article-504192/Revealed-CBeebies-Igglepiggle-really-tattooed-rocker-Liverpool.html">by the Daily Mail</a>.</p>
<p><a href="http://blog.plugimi.com/wp-content/uploads/2008/08/exportresume2.jpg"><img src="http://blog.plugimi.com/wp-content/uploads/2008/08/exportresume2.jpg" alt="" title="exportresume2" width="500" height="332" class="alignnone size-full wp-image-433" /></a></p>
<p>Inversely, there&#8217;s games which portray reality at an unprecedented scale, both technically and in terms of their financial success versus the film industry. I recently saw GTA4 for the first time and, especially currently living in an American urban environment, was very much amazed by the richness of the texture in the simulation. For me, the same applied to the recent Batman-movie The Dark Knight, in which the effects on Aaron Eckhart&#8217;s <a href="http://en.wikipedia.org/wiki/Two-Face">Two-Face</a> were done in such a way, that it in a sense leapfrogged realism and almost came closer to the original comic character while still being a cinematographic representation.</p>
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		<title>Export to World in Bright magazine</title>
		<link>http://blog.plugimi.com/2008/07/04/export-to-world-in-bright-magazine/</link>
		<comments>http://blog.plugimi.com/2008/07/04/export-to-world-in-bright-magazine/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 16:06:58 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Great]]></category>
		<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=426</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/saschapohflepp/2636802054/" title="Export to World in Bright magazine by saschapohflepp, on Flickr"><img src="http://farm4.static.flickr.com/3104/2636802054_19e026d6a4.jpg" width="500" height="384" alt="Export to World in Bright magazine" /></a></p>
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		<title>Export to World at reboot10</title>
		<link>http://blog.plugimi.com/2008/06/25/export-to-world-at-reboot10/</link>
		<comments>http://blog.plugimi.com/2008/06/25/export-to-world-at-reboot10/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 23:30:45 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Great]]></category>
		<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=422</guid>
		<description><![CDATA[
Linda and I will be talking about Export to World at this year&#8217;s reboot in Copenhagen. Wooo, looking forward to meet everyone! Probably happening on Thursday, best watch the schedule of day 1.
Update: it&#8217;s at 19h in the small hall, that&#8217;s the first evening-session after dinner.
]]></description>
			<content:encoded><![CDATA[<p><a href='http://blog.plugimi.com/wp-content/uploads/2008/06/reboot08.jpg'><img src="http://blog.plugimi.com/wp-content/uploads/2008/06/reboot08.jpg" alt="" title="reboot08" width="500" height="347" class="alignnone size-full wp-image-423" /></a></p>
<p>Linda and I will be talking about <a href="http://www.exporttoworld.net/">Export to World</a> at this year&#8217;s <a href="http://www.reboot.dk">reboot</a> in Copenhagen. Wooo, looking forward to meet everyone! Probably happening on Thursday, best watch the <a href="http://www.reboot.dk/set-4985-en.html">schedule of day 1</a>.</p>
<p><em>Update: it&#8217;s at 19h in the small hall, that&#8217;s the first evening-session after dinner.</em></p>
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		<title>GEE interview</title>
		<link>http://blog.plugimi.com/2008/04/23/gee-interview/</link>
		<comments>http://blog.plugimi.com/2008/04/23/gee-interview/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 13:18:01 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/?p=404</guid>
		<description><![CDATA[
There&#8217;s a short interview about Export to World in GEE, a German magazine about gaming and culture.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/saschapohflepp/2435752419/" title="GEE interview by saschapohflepp, on Flickr"><img src="http://farm3.static.flickr.com/2053/2435752419_c685ff7fb8.jpg" width="500" height="410" alt="GEE interview" /></a></p>
<p>There&#8217;s a short interview about <a href="http://www.exporttoworld.net/">Export to World</a> in <a href="http://www.geemag.de/index.php">GEE</a>, a German magazine about gaming and culture.</p>
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		<title>Average home London</title>
		<link>http://blog.plugimi.com/2008/03/31/average-home-london/</link>
		<comments>http://blog.plugimi.com/2008/03/31/average-home-london/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 20:51:57 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/2008/03/31/average-home-london/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/saschapohflepp/2377209677/" title="The Average Home London by saschapohflepp, on Flickr"><img src="http://farm3.static.flickr.com/2420/2377209677_e25ebd8f21.jpg" width="500" height="335" alt="The Average Home London" /></a></p>
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		<title>The Average Home</title>
		<link>http://blog.plugimi.com/2008/02/21/the-average-home/</link>
		<comments>http://blog.plugimi.com/2008/02/21/the-average-home/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 20:16:44 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Great]]></category>
		<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/2008/02/21/the-average-home/</guid>
		<description><![CDATA[
This photo has been selected for the third The Average Home, which kicks off tomorrow night on windows in Amsterdam, Barcelona, Berlin, Milan, New York, Tel Aviv, Tokyo and WrocÅ‚aw.
Many thanks to Arne &#038; Katharina!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/plugimi/2089458283/" title="Untitled by plugimi, on Flickr"><img src="http://farm3.static.flickr.com/2348/2089458283_8ef23dff0c.jpg" width="500" height="375" alt="" /></a></p>
<p>This photo has been selected for the third <a href="http://the-average-home.net">The Average Home</a>, which kicks off tomorrow night on windows in Amsterdam, Barcelona, Berlin, Milan, New York, Tel Aviv, Tokyo and WrocÅ‚aw.</p>
<p>Many thanks to <a href="http://platform21.com">Arne</a> &#038; <a href="http://the-daily-mess.de/blog/">Katharina</a>!</p>
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		<title>Export to World</title>
		<link>http://blog.plugimi.com/2008/01/09/export-to-world/</link>
		<comments>http://blog.plugimi.com/2008/01/09/export-to-world/#comments</comments>
		<pubDate>Wed, 09 Jan 2008 15:08:46 +0000</pubDate>
		<dc:creator>Sascha Pohflepp</dc:creator>
				<category><![CDATA[Great]]></category>
		<category><![CDATA[Other work]]></category>

		<guid isPermaLink="false">http://blog.plugimi.com/2008/01/09/export-to-world/</guid>
		<description><![CDATA[

http://www.exporttoworld.net
Now online: documentation and DIY-materials from our project at the recent Ars Electronica in Linzâ€“a workshop aiming to copy objects from Second Life&#8217;s walled economy of simulated things by transforming them into life-size papercraft models.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.exporttoworld.net"><img src='http://blog.plugimi.com/wp-content/uploads/2008/01/exporttoworld1.jpg' alt='exporttoworld1.jpg' /></a></p>
<p></p>
<p><a href="http://www.exporttoworld.net">http://www.exporttoworld.net</a></p>
<p>Now online: documentation and DIY-materials from our project at the recent Ars Electronica in Linzâ€“a workshop aiming to copy objects from Second Life&#8217;s walled economy of simulated things by transforming them into life-size papercraft models.</p>
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