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	<title>Comments on: Space = chance</title>
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		<title>By: Hannes</title>
		<link>http://blog.plugimi.com/2006/12/19/space-chance/comment-page-1/#comment-576</link>
		<dc:creator>Hannes</dc:creator>
		<pubDate>Sun, 31 Dec 2006 19:52:25 +0000</pubDate>
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		<description>I find the relation between space and seredipity remarkable, too. But online, maybe especially in information space, you can &quot;bump&quot; into other people by their information: Looking for sth on Google leads you to certain blogs or websites that are edited by people you know (or sth the like). That means you dont share the same space (or time) but the same interests or topics. What do you think?</description>
		<content:encoded><![CDATA[<p>I find the relation between space and seredipity remarkable, too. But online, maybe especially in information space, you can &#8220;bump&#8221; into other people by their information: Looking for sth on Google leads you to certain blogs or websites that are edited by people you know (or sth the like). That means you dont share the same space (or time) but the same interests or topics. What do you think?</p>
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		<title>By: Alana Post &#187; Blog Archive &#187; links for 2006-12-24</title>
		<link>http://blog.plugimi.com/2006/12/19/space-chance/comment-page-1/#comment-546</link>
		<dc:creator>Alana Post &#187; Blog Archive &#187; links for 2006-12-24</dc:creator>
		<pubDate>Tue, 26 Dec 2006 16:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.plugimi.com/?p=311#comment-546</guid>
		<description>[...] Plugimi &#187; Blog Archive &#187; Space = chance you can hardly e-mail anyone by chance, yet you can meet someone in the street because you happen to walk down the same street. a brief discussion of how this applies to second life. (tags: secondlife space information_design chance) [...]</description>
		<content:encoded><![CDATA[<p>[...] Plugimi &#187; Blog Archive &#187; Space = chance you can hardly e-mail anyone by chance, yet you can meet someone in the street because you happen to walk down the same street. a brief discussion of how this applies to second life. (tags: secondlife space information_design chance) [...]</p>
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